Philosophy Mondays: Human-AI Collaboration
Today's Philosophy Monday is an important interlude. I want to reveal that I have not been writing the posts in this series entirely by myself. Instead I have been working with Claude, not just for the graphic illustrations, but also for the text. My method has been to write a rough draft and then ask Claude for improvement suggestions. I will expand this collaboration to other intelligences going forward, including open source models such as Llama and DeepSeek. I will also explore other moda...

Intent-based Collaboration Environments
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Modeling The AGI Economy
Competition, Redistribution and the Fork Ahead
Heading towards the knowledge age
Philosophy Mondays: Human-AI Collaboration
Today's Philosophy Monday is an important interlude. I want to reveal that I have not been writing the posts in this series entirely by myself. Instead I have been working with Claude, not just for the graphic illustrations, but also for the text. My method has been to write a rough draft and then ask Claude for improvement suggestions. I will expand this collaboration to other intelligences going forward, including open source models such as Llama and DeepSeek. I will also explore other moda...

Intent-based Collaboration Environments
AI Native IDEs for Code, Engineering, Science

Modeling The AGI Economy
Competition, Redistribution and the Fork Ahead
Heading towards the knowledge age
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Yesterday, Techcrunch announced that Mint was adding gameplay to its service in the form of a financial fitness score. The Techcrunch post already pointed to Foursquare as a service that is making very effective use of gameplay to motivate activity and engagement in the system. I have also found this to be true for TheSixtyOne, which awards points for many different kinds of behavior. I believe we will see many more sites adding gameplay components going forward, much like sites added social features over the last few years.
There are now several generations of users who have grown up with video games (and it is certainly true for all coming generations). Elements such as points, quests, leader boards, challenges will seem completely natural to them and provide a higher level of engagement. In fact, Katie Salen who co-authored Rules of Play, a book about game design, is starting a High School in New York where the curriculum and instruction will be organized around quests and other gameplay concepts.
Much as was the case with adding social elements, the more successful implementations will be the ones that design the gameplay deeply into the service instead of just “bolting it on." For instance, TheSixtyOne is building its service with gameplay as an essential component from day one. Someone else, like say Amiestreet, has added a rewards system to an existing service but it’s not all that playful (also uses real money) and relates only to a single behavior (recommending a song).
Yesterday, Techcrunch announced that Mint was adding gameplay to its service in the form of a financial fitness score. The Techcrunch post already pointed to Foursquare as a service that is making very effective use of gameplay to motivate activity and engagement in the system. I have also found this to be true for TheSixtyOne, which awards points for many different kinds of behavior. I believe we will see many more sites adding gameplay components going forward, much like sites added social features over the last few years.
There are now several generations of users who have grown up with video games (and it is certainly true for all coming generations). Elements such as points, quests, leader boards, challenges will seem completely natural to them and provide a higher level of engagement. In fact, Katie Salen who co-authored Rules of Play, a book about game design, is starting a High School in New York where the curriculum and instruction will be organized around quests and other gameplay concepts.
Much as was the case with adding social elements, the more successful implementations will be the ones that design the gameplay deeply into the service instead of just “bolting it on." For instance, TheSixtyOne is building its service with gameplay as an essential component from day one. Someone else, like say Amiestreet, has added a rewards system to an existing service but it’s not all that playful (also uses real money) and relates only to a single behavior (recommending a song).
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