Philosophy Mondays: Human-AI Collaboration
Today's Philosophy Monday is an important interlude. I want to reveal that I have not been writing the posts in this series entirely by myself. Instead I have been working with Claude, not just for the graphic illustrations, but also for the text. My method has been to write a rough draft and then ask Claude for improvement suggestions. I will expand this collaboration to other intelligences going forward, including open source models such as Llama and DeepSeek. I will also explore other moda...

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Web3/Crypto: Why Bother?
One thing that keeps surprising me is how quite a few people see absolutely nothing redeeming in web3 (née crypto). Maybe this is their genuine belief. Maybe it is a reaction to the extreme boosterism of some proponents who present web3 as bringing about a libertarian nirvana. From early on I have tried to provide a more rounded perspective, pointing to both the good and the bad that can come from it as in my talks at the Blockstack Summits. Today, however, I want to attempt to provide a coge...
Philosophy Mondays: Human-AI Collaboration
Today's Philosophy Monday is an important interlude. I want to reveal that I have not been writing the posts in this series entirely by myself. Instead I have been working with Claude, not just for the graphic illustrations, but also for the text. My method has been to write a rough draft and then ask Claude for improvement suggestions. I will expand this collaboration to other intelligences going forward, including open source models such as Llama and DeepSeek. I will also explore other moda...

Intent-based Collaboration Environments
AI Native IDEs for Code, Engineering, Science
Web3/Crypto: Why Bother?
One thing that keeps surprising me is how quite a few people see absolutely nothing redeeming in web3 (née crypto). Maybe this is their genuine belief. Maybe it is a reaction to the extreme boosterism of some proponents who present web3 as bringing about a libertarian nirvana. From early on I have tried to provide a more rounded perspective, pointing to both the good and the bad that can come from it as in my talks at the Blockstack Summits. Today, however, I want to attempt to provide a coge...
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I have been reading and thoroughly enjoying “Reality is Broken” by Jane McGonigal (love the name too!). One basic premise of book is that games are engaging exactly because they represent a “better” version of reality in which missions are clear, feedback is more direct, failing is fun (careening off the track), … At the same time, I have started to learn how to play piano from a fake book. A fake book only shows the right hand melody and then indicates the chords that should go along with it. Disclaimer: I am not a good piano player but I enjoy playing nonetheless and have always admired people who could play on the basis of a few bars of melody and a couple of chords.
While I may never get there, I am already having fun trying, but inspired by Jane’s book I figured that there should be a game that would teach me. Nobody seems to have built a full-on Guitar Hero/Rock Band like experience, but I discovered a startup called Synthesia (which may be a one man band) that offers a “falling note” display and even has some rudimentary leaderboards. It misses quite a few of the elements that Jane calls out as critical to the game experience (e.g. fun failing), but seems like a good start. Next weekend I will see if I can get my daughter’s keyboard hooked up and Synthesia working.
I will also be back to practicing cords and trying out fake book songs, including Beauty and the Beast (with my daughter singing along) and Hey Jude. If someone knows of another keyboard game, please let me know. Maybe the folks who created Guitar Hero / Rock Band could offer a plug-in architecture that would let others add more instruments and/or make existing instruments more realistic (e.g. actual electronic drum set, real electric guitar).
I have been reading and thoroughly enjoying “Reality is Broken” by Jane McGonigal (love the name too!). One basic premise of book is that games are engaging exactly because they represent a “better” version of reality in which missions are clear, feedback is more direct, failing is fun (careening off the track), … At the same time, I have started to learn how to play piano from a fake book. A fake book only shows the right hand melody and then indicates the chords that should go along with it. Disclaimer: I am not a good piano player but I enjoy playing nonetheless and have always admired people who could play on the basis of a few bars of melody and a couple of chords.
While I may never get there, I am already having fun trying, but inspired by Jane’s book I figured that there should be a game that would teach me. Nobody seems to have built a full-on Guitar Hero/Rock Band like experience, but I discovered a startup called Synthesia (which may be a one man band) that offers a “falling note” display and even has some rudimentary leaderboards. It misses quite a few of the elements that Jane calls out as critical to the game experience (e.g. fun failing), but seems like a good start. Next weekend I will see if I can get my daughter’s keyboard hooked up and Synthesia working.
I will also be back to practicing cords and trying out fake book songs, including Beauty and the Beast (with my daughter singing along) and Hey Jude. If someone knows of another keyboard game, please let me know. Maybe the folks who created Guitar Hero / Rock Band could offer a plug-in architecture that would let others add more instruments and/or make existing instruments more realistic (e.g. actual electronic drum set, real electric guitar).
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