Philosophy Mondays: Human-AI Collaboration
Today's Philosophy Monday is an important interlude. I want to reveal that I have not been writing the posts in this series entirely by myself. Instead I have been working with Claude, not just for the graphic illustrations, but also for the text. My method has been to write a rough draft and then ask Claude for improvement suggestions. I will expand this collaboration to other intelligences going forward, including open source models such as Llama and DeepSeek. I will also explore other moda...

Intent-based Collaboration Environments
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Web3/Crypto: Why Bother?
One thing that keeps surprising me is how quite a few people see absolutely nothing redeeming in web3 (née crypto). Maybe this is their genuine belief. Maybe it is a reaction to the extreme boosterism of some proponents who present web3 as bringing about a libertarian nirvana. From early on I have tried to provide a more rounded perspective, pointing to both the good and the bad that can come from it as in my talks at the Blockstack Summits. Today, however, I want to attempt to provide a coge...
Philosophy Mondays: Human-AI Collaboration
Today's Philosophy Monday is an important interlude. I want to reveal that I have not been writing the posts in this series entirely by myself. Instead I have been working with Claude, not just for the graphic illustrations, but also for the text. My method has been to write a rough draft and then ask Claude for improvement suggestions. I will expand this collaboration to other intelligences going forward, including open source models such as Llama and DeepSeek. I will also explore other moda...

Intent-based Collaboration Environments
AI Native IDEs for Code, Engineering, Science
Web3/Crypto: Why Bother?
One thing that keeps surprising me is how quite a few people see absolutely nothing redeeming in web3 (née crypto). Maybe this is their genuine belief. Maybe it is a reaction to the extreme boosterism of some proponents who present web3 as bringing about a libertarian nirvana. From early on I have tried to provide a more rounded perspective, pointing to both the good and the bad that can come from it as in my talks at the Blockstack Summits. Today, however, I want to attempt to provide a coge...
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The last two Tech Tuesdays were about common blindspots for all engineering founding teams (marketing, sales) and ditto for all business founding teams (technology). In the comments Brandon asked “how many designer led companies have these problems”? The short answer is “it depends”! What does it depend on? What you mean by “designer.”
If by designer you mean someone who is in love with a pretty surface (UI) then I have actually seen both failure modes – failure to deliver the actual product (fear of technology) and also failure to market and sell (build it and they will come). And if that is not bad enough I have seen a third failure mode which is delivering and marketing a pretty product but one that nobody actually winds up using.
If on the other hand by designer you mean someone who cares deeply about how something feels and works for the customer then you have your best shot at avoiding all of these problems. There are three critical pieces here: feels, works and customer. The feels part includes how the product looks but also how it is marketed and sold (as that also impacts how people feel about it). The works part means appreciating the importance of the underlying technology in enabling that feeling. And the focus on the customer is what drives the usability and usefulness of the product.
It is that three way combination that marks the most successful companies. His astute sense for all three was also the hallmark of Steve Jobs. In their brand new (released today!) book “Customers Included” Mark Hurst and Phil Terry do a terrific job debunking the notion that Jobs created products without the customer. So yes, that kind of design is the best way to avoid the key traps I described in the two previous posts.
The last two Tech Tuesdays were about common blindspots for all engineering founding teams (marketing, sales) and ditto for all business founding teams (technology). In the comments Brandon asked “how many designer led companies have these problems”? The short answer is “it depends”! What does it depend on? What you mean by “designer.”
If by designer you mean someone who is in love with a pretty surface (UI) then I have actually seen both failure modes – failure to deliver the actual product (fear of technology) and also failure to market and sell (build it and they will come). And if that is not bad enough I have seen a third failure mode which is delivering and marketing a pretty product but one that nobody actually winds up using.
If on the other hand by designer you mean someone who cares deeply about how something feels and works for the customer then you have your best shot at avoiding all of these problems. There are three critical pieces here: feels, works and customer. The feels part includes how the product looks but also how it is marketed and sold (as that also impacts how people feel about it). The works part means appreciating the importance of the underlying technology in enabling that feeling. And the focus on the customer is what drives the usability and usefulness of the product.
It is that three way combination that marks the most successful companies. His astute sense for all three was also the hallmark of Steve Jobs. In their brand new (released today!) book “Customers Included” Mark Hurst and Phil Terry do a terrific job debunking the notion that Jobs created products without the customer. So yes, that kind of design is the best way to avoid the key traps I described in the two previous posts.
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